using UnityEngine;

public static class Engine
{
	public const int fieldSize = 2;

	public const int fixedFrameRate = 30;

	public const int bonesInSkieleton = 9;

	public const int amountOfAbilities = 4;

	public const int amountOfAbilityLevels = 5;

	public const int liftSpeed = 4;

	public const float beginningHeight = -0.8f;

	public static readonly WaitForSeconds swimmingTester = new WaitForSeconds(0.1f);

	public static readonly WaitForSeconds growingTime = new WaitForSeconds(15f);

	public const int maxStamina = 100;

	public const int scoreMultiplier = 5;

	public const int amountOfLevels = 40;

	public const int mapPerLand = 8;

	public const float enemySlowdown = 0.75f;

	public const int healthPerSize = 50;

	public const int healthPerUnit = 5;

	public const float sizePerUnit = 0.01f;

	public const float dnaPerUnit = 0.025f;

	public const int durationOfFoodPoisoning = 6;

	public const int durationOfSpikePoisoning = 4;
}
